{"id":158246,"date":"2022-06-20T10:33:23","date_gmt":"2022-06-20T08:33:23","guid":{"rendered":"https:\/\/us.edu.pl\/?p=158246"},"modified":"2022-06-28T12:13:52","modified_gmt":"2022-06-28T10:13:52","slug":"gry-analogowe-lekarstwem-na-mgle-pocovidowa-badania-dr-t-kopczynskiego","status":"publish","type":"post","link":"https:\/\/us.edu.pl\/en\/gry-analogowe-lekarstwem-na-mgle-pocovidowa-badania-dr-t-kopczynskiego\/","title":{"rendered":"Analogue games as the cure for post-COVID fog | Research by Tomasz Kopczy\u0144ski, PhD"},"content":{"rendered":"<p><\/p>\n<p>[vc_row][vc_column width=&#8221;2\/3&#8243;]\r\n                <div class=\"text-modules\">\r\n                    <div class=\"container\">\r\n                        \r\n                        <div class=\"text-modules__content\"><\/p>\n<p><span style=\"font-size: 12px;\">| Olimpia Orz\u0105da\u0142a |<\/span><\/p>\n<p>Many people who suffered from COVID-19 complain of brain fog. It is a syndrome of neurological symptoms consisting of, e.g. impaired concentration and short-term memory, disorientation, and fatigue. Brain fog can occur in various diseases such as auto-immune diseases, borreliosis, neurosis, or chronic fatigue syndrome. Recently, it is often heard as a complication after suffering from COVID-19. Isolation during the pandemic has caused impairment in cognitive, affective, and social functions in many people.<\/p>\n<p>Tomasz Kopczy\u0144ski, PhD, from the Institute of Pedagogy, the winner of the \u201cPost-COVID Horizon\u201d call for proposals within the Research Excellence Initiative, along with his team implements an innovative project that aims at studying the therapeutic advantages of analogue games (e.g. card or board games) in the context of COVID-19. It is widely known that games help us to relax, unwind, develop our skills, and broaden our knowledge; additionally, they give us various emotions, including positive and negative ones.<\/p>\n<p>\u201cIn education and psychology, the topic of designing games as tools used in preventive healthcare or therapy is a relatively poorly described issue; therefore, we wanted to take a closer look at it,\u201d admits the team leader.<\/p>\n<p>In their research, the scientists use a biofeedback tool, which registers basic physiological and neurophysiological parameters of our bodies.<\/p>\n<p>\u201cThe easiest way to explain its operation is on the example of an ordinary thermometer. Biofeedback as a device is its more advanced version; it also registers parameters of our bodies and allows for a clear record of several parameters (heart rate, temperature, GSR, EMG) while performing an activity or at rest. It is either to control these functions (e.g. through calm breathing) or to determine the external stimuli (e.g. music) that may contribute to their desired change. By defining these characteristics with the use of a special software attached to the biofeedback device, we can check how the external factors influence what is happening with our organism and even thoughts; thoughts also influence our physiology,\u201d says T. Kopczy\u0144ski, PhD.<\/p>\n<p>A biofeedback device is fairly common but it can be surprising for the examined. \u201cOne variant of the examination can be a video game. Usually, in order to make the desired changes, we play such a game with a mouse and keyboard, in order to make the desired changes. During the examination, we also try to make a change to an object, move it on the screen, the difference is that we try to do it using one\u2019s thoughts, emotions, or an additional stimulus that influences us. This influence is registered by the device, and the effect is an item\u2019s visible change of position in a video game,\u201d explains the winner of the \u201cPost-COVID Horizon\u201d call for proposals.<\/p>\n<p>Formerly, board games were a common entertainment; however, currently, they have a huge competitor in the form of video games. \u201cFor the contemporary generation, computer games are more interesting, real, and at the same time less challenging. Nonetheless, there are exceptions, such as complex simulation games (Farming Simulator 19, Microsoft Flight Simulator, 911 Operator) or strategic games (Civilization, Age of Empires, Frostpunk). If I offer my child to choose one of four activities: going outside, bike ride, playing a simple browser game (Snake, Bubble Shooter, Crazy Juicer) or playing a board game (Dixit, Talisman, Scrabble), it will \u2013 unfortunately \u2013 choose a browser game,\u201d states the scientist from the University of Silesia. \u201cThe reason is simple: the reward system works here rapidly \u2013 something happens, and you can instantly see its effects. In my opinion, an analogue game is always a bit more challenging. Obviously, it is an enormous generalisation; the choice of a young player is affected by multiple factors (type of a player, age, game complexity and attractiveness, etc.) It is enough that parents cannot give their children enough time, and then a telephone, tablet, console, TV or YouTube will be the simplest solutions, unfortunately.\u201d<\/p>\n<p>\n<\/div>\r\n                    <\/div>\r\n                <\/div>\r\n                <div class=\"text-modules\">\r\n                    <div class=\"container\">\r\n                        \r\n                        <div class=\"text-modules__content\"><figure id=\"attachment_158250\" aria-describedby=\"caption-attachment-158250\" style=\"width: 800px\" class=\"wp-caption aligncenter\"><img class=\"wp-image-158250 size-full\" src=\"https:\/\/us.edu.pl\/wp-content\/uploads\/fotografie\/prototyp.jpg\" alt=\"prototyp gry logicznej\" width=\"800\" height=\"600\" srcset=\"https:\/\/us.edu.pl\/wp-content\/uploads\/fotografie\/prototyp.jpg 800w, https:\/\/us.edu.pl\/wp-content\/uploads\/fotografie\/prototyp-600x450.jpg 600w, https:\/\/us.edu.pl\/wp-content\/uploads\/fotografie\/prototyp-768x576.jpg 768w, https:\/\/us.edu.pl\/wp-content\/uploads\/fotografie\/prototyp-575x431.jpg 575w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><figcaption id=\"caption-attachment-158250\" class=\"wp-caption-text\"><span style=\"font-size: 12px;\">The prototype of a puzzle game | Photo from a private gallery of T. Kopczy\u0144ski, PhD<\/span><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>\n<\/div>\r\n                    <\/div>\r\n                <\/div>\r\n                <div class=\"text-modules\">\r\n                    <div class=\"container\">\r\n                        \r\n                        <div class=\"text-modules__content\"><\/p>\n<p>Traditional games may be helpful in treating complications after suffering from COVID-19, in particular when brain fog and short- and long-term memory impairment. \u201cUndoubtedly, games stimulate basic cognitive functions,\u201d says the scientist.<\/p>\n<p>During the pandemic, analogue games experienced a renaissance \u2013 social isolation benefited such entertainment. Tomasz Kopczy\u0144ski, PhD, admits that at the time numerous companies made a profit of approximately 20%. \u201cWe can see that people require the ludic element,\u201d says the winner of the \u201cPost-COVID Horizon\u201d.<\/p>\n<p>So far, the scientists have carried out pilot research and designed their original game that is to be tested. Currently, they wait for a professional biofeedback device to be delivered, which will allow for continuing further works. Thanks to the interdisciplinary team, analogue games may be looked at from various points of view. It is also planned to establish collaboration with researchers from abroad.<\/p>\n<p>The project \u201cPost-COVID-19 rehabilitation based on serious games methodology\u201d is implemented by Tomasz Kopczy\u0144ski, PhD (leader), Andrzej Swinarew, PhD, DSc, Assoc. Prof. and Pawe\u0142 Janik, PhD, from the Faculty of Science and Technology; Arkadiusz Rojczyk, PhD, DLitt, Assoc. Prof. from the Faculty of Humanities; and Maciej Bo\u017cek, PhD, from the Faculty of Social Sciences.<\/p>\n<p>\n<\/div>\r\n                    <\/div>\r\n                <\/div>[\/vc_column][vc_column width=&#8221;1\/3&#8243;]\r\n                <div class=\"text-modules\">\r\n                    <div class=\"container\">\r\n                        \r\n                        <div class=\"text-modules__content\"><\/p>\n<p><img class=\"wp-image-158249 size-full\" src=\"https:\/\/us.edu.pl\/wp-content\/uploads\/fotografie\/IMGP3177.jpg\" alt=\"dr Tomasz Kopczy\u0144ski\" width=\"100%\" height=\"auto\" srcset=\"https:\/\/us.edu.pl\/wp-content\/uploads\/fotografie\/IMGP3177.jpg 529w, https:\/\/us.edu.pl\/wp-content\/uploads\/fotografie\/IMGP3177-397x600.jpg 397w, https:\/\/us.edu.pl\/wp-content\/uploads\/fotografie\/IMGP3177-380x575.jpg 380w\" sizes=\"(max-width: 529px) 100vw, 529px\" \/><\/p>\n<p><span style=\"font-size: 12px;\">Tomasz Kopczy\u0144ski, PhD, from the Institute of Pedagogy | Photo from a private gallery of T. Kopczy\u0144ski, PhD<\/span><\/p>\n<p>\n<\/div>\r\n                    <\/div>\r\n                <\/div>[\/vc_column][\/vc_row]<\/p>\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column width=&#8221;2\/3&#8243;][\/vc_column][vc_column width=&#8221;1\/3&#8243;][\/vc_column][\/vc_row] [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/us.edu.pl\/en\/gry-analogowe-lekarstwem-na-mgle-pocovidowa-badania-dr-t-kopczynskiego\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":33,"featured_media":158250,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_expiration-date-status":"","_expiration-date":0,"_expiration-date-type":"","_expiration-date-categories":[],"_expiration-date-options":[]},"categories":[82,1377,49],"tags":[],"acf":[],"_links":{"self":[{"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/posts\/158246"}],"collection":[{"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/comments?post=158246"}],"version-history":[{"count":1,"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/posts\/158246\/revisions"}],"predecessor-version":[{"id":158809,"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/posts\/158246\/revisions\/158809"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/media\/158250"}],"wp:attachment":[{"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/media?parent=158246"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/categories?post=158246"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/us.edu.pl\/en\/wp-json\/wp\/v2\/tags?post=158246"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}