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‘Pr3t-à-port3r: Role of clothing in games’ | Photo gallery

04.12.2023 - 16:54 update 28.02.2024 - 13:21
Editors: AJS

On 18 November 2023, the first gaming seminar was held at the Faculty of Humanities of the University of Silesia in Katowice, the subject of which was clothing in both digital and non-digital games.

The invitation to participate in the meeting was accepted by:

  • Krzysztof Słowikowski: ‘Symbolism in Genshin Impact characters’ clothing’,
  • Krzysztof Mroczek: ‘The role of transmediality of clothes in the context of video games’,
  • Krzysztof Olszamowski: ‘Drip over HP? – About the difficult functionality of clothing in digital games’,
  • Michał Mydla: ‘What are you wearing? – The role of clothes in shaping our perception of game characters’,
  • Patryk Duś: ‘Identity behind the paywall’,
  • Kamil Margielewicz: ‘Visual differences in real and digital clothing’,
  • Martyna Sotor: ‘Clothing in digital games – what is it and what roles does it play?’,
  • Tomasz Majkowski: ‘Masks and hoods. Clothes and identity games in the Assassin’s Creed series’,
  • Kacper Karwacki, Wiktor Dymkowski: ‘The Player’s New Clothes – relation of clothing in TTRPG games’.

Gallery

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