Przejdź do treści

Uniwersytet Śląski w Katowicach

  • Polski
  • English
search
Wydział Sztuki i Nauk o Edukacji
Logo Europejskie Miasto Nauki Katowice 2024

Innovative Educational Technologies, Tools and Methods for E-learning
Scientific Editor Eugenia Smyrnova-Trybulska
“E-learning”, 12, Katowice–Cieszyn 2020, pp. 305–313
DOI: 10.34916/el.2020.12.26

el-2020-12-26

STUDY OF AUGMENTED AND VIRTUAL REALITY TECHNOLOGY IN THE EDUCATIONAL DIGITAL ENVIRONMENT OF THE PEDAGOGICAL UNIVERSITY

Nadiia Balyk-1, Galyna Shmyger-2, Yaroslav Vasylenko-3, Anna Skaskiv-4, Vasyl Oleksiuk-5, Ternopil Volodymyr Hnatiuk National Pedagogical University, 2, M. Kryvonosa St., Ternopil, Ukraine 46027, {nadbal, shmyger, yava, skaskiv, oleksyuk}@fizmat.tnpu.edu.ua, ORCID 1, 0000-0002-3121-7005, 2, 0000-0003-1578-0700, 3, 0000-0002-2520-4515, 4,
0000-0002-3548-2383, 5, 0000-0003-2206-8447

Abstract: This article offers the didactics of studying augmented and virtual reality technology in the educational digital environment of the pedagogical university. The basic concepts and practical content of the course on the study of augmented and virtual reality technologies are highlighted. The peculiarities of studying augmented and virtual reality technology by students majoring in Informatics at Ternopil Volodymyr Hnatiuk National Pedagogical University are highlighted.
The study and use of virtual reality equipment and software for 360 video is proposed. Two types of virtual reality video are considered: virtual reality 360 Video and virtual reality based on models. The expediency of using mobile devices in conducting research in STEM projects using virtual reality/augmented reality technologies and creating augmented reality objects using various tools is substantiated. The stages of creation of virtual reality objects are singled out. An example of tasks for the  development of virtual reality projects is given. We look at how different augmented reality applications can help improve understanding of the objects being studied. The proposed innovative approach to the study of augmented and virtual reality technology can be used as a basis for the development of digital didactic courses for students, pupils and teachers.

Keywords: augmented reality; virtual reality; STEM projects; augmented reality development tools; pedagogical university.

REFERENCES
A k c a y i r, M. & A k c a y i r, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11.

B a c c a, J, B a l d i r i s, S., F a b r e g a t, R. et al. (2014). Augmented reality trends in education: a systematic review of research and applications. Journal of Educational Technology and Society, 17, 133.

B a l y k, N. & S h m y g e r, G. (2017). Formation of Digital Competencies in the Process of Changing Educational Paradigm from E-Learning to Smart-Learning at Pedagogical University. In E. Smyrnova-Trybulska (Eds.). Monograph “E-learning Methodology – Effective Development of Teachers’ Skills in the Area of ICT and E-learning”, 9, 483–497. Katowice–Cieszyn: STUDIO NOA for University of Silesia.

B a l y k, N. & S h m y g e r, G. (2018). Development of Digital Competences of Future Teachers. In E. Smyrnova-Trybulska (Eds.). E-learning and Smart Learning Environment for the Preparation of New Generation Specialists. Vol. 10 (pp. 487–501). Katowice–Cieszyn: STUDIO NOA for University of Silesia.

C h a v a n, S. R. (2016). Augmented reality vs. virtual reality: what are the differences and similarities? International Journal of Advanced Research in Computer Engineering and Technology, 5, 1–6.

G o e d e r t, J. D. & R o k o o e i, S. (2016). Project-based construction education with simulations in a gaming environment. Int. J. Constr. Educ. Res, 12, 208–223. DOI: 10.1080/15578771.2015.1121936.

H u g, T. (2019) Robots as friends, co-workers, teachers and learning machines – metaphorical analyses and ethical considerations. In E. Smyrnova-Trybulska (Eds.). E-learning and Smart Learning Environment for the Preparation of New Generation Specialists, 11, 17–35. Katowice–Cieszyn: STUDIO NOA for University of Silesia.

Merged reality. Retrieved from https://www.ericsson.com/en/reports-and-papers/consumerlab/reports/merged-reality (accessed 26 May 2020).

S m y r n o v a – T r y b u l s k a, E., M o r z e, N., Z u z i a k, W., & G l a d u n, M. (2017). Robots in elementary school: some educational, legal and technical aspects. In E. Smyrnova-Trybulska (Eds.). E-learning Methodology – Implementation and Evaluation, 8, 321–343. Katowice–Cieszyn: STUDIO NOA for University of Silesia.

S m y r n o v a – T r y b u l s k a, E. (2018). Smart university in smart society – some trends. In E. Smyrnova-Trybulska (Eds.), E-learning and Smart Learning Environment for the Preparation of New Generation Specialists, 10 (pp. 65–81). Katowice–Cieszyn: STUDIO NOA for University of Silesia.

Virtual Reality. Retrieved from https://techterms.com/definition/virtualreality (accessed 26 May 2020).

Virtual and augmented reality: how new technologies inspire learning. Retrieved from https://osvitoria.media/opinions/virtualna-ta-dopovnena-realnist-yakoyu-mozhe-buty-suchasna-osvita/ (accessed 26 May 2020).

What is Augmented Reality (AR)? Retrieved from https://www.Crunchfish.com/what-is-augmented-reality-ar/ (accessed 26 May 2020).

return to top